The Shooting Stars update
This blog post consists of two sections. staff changes, and new features
Management
As of today the Staff Manager rank has been removed. This change has been made to simplify the staff structure and allow more staff to handle advanced situations. Mods will partially take over manager's responsibilities to ensure better workflow and efficiency.
Rule changes have also been introduced:
- 1.1: Added clarification for stolen accounts
- 1.4: Clarification on account sharing
- 2.1: Rewritten
- 2.7: Clarified "social media" doxxing
- 3.1: Defined "near claims"
- 3.3: Rewritten
- 3.6: Added an exception for ocean map art platforms
New features
Celeste
Shooting stars are back!
Every night, tens of shooting stars will shine through the sky.
For every 5 shooting stars, a falling star will fall. Falling stars contain rare treasure items, and spawn on the ground near players.
Will you be one of the lucky ones? Only one way to find out... watch the skies!
Town Warps
Town Warps are live on aurora!
Warps are aimed at larger towns looking to expand their teleportation points. Instead of having to rely on their town spawn for everything, they can create more spawnpoints!
In order to balance the game, outsidercanspawn has been made exclusive with warps. i.e. towns will either allow outsiders using their town spawn, or creating warps which can serve the same purpose, depending on its size. Any town equal to or above 128 chunks in size will have to use warps and aren't allowed outsidercanspawn, while any below can use outsidercanspawn as normal without access to warps.
Here's how it works:
- Town mayor creates a warp using
/t warpmanager add {name} {OUTSIDER|RESIDENT} - Players can teleport using
/t warp {town} {name}
Bonus tip: If the warp is a part of your town, you can directly use/t warp {name}, but expect no accurate tabcomplete support. - If the warp's access level is set to RESIDENT, only residents of that town may teleport to its warps.
Costs:
- There is no cost for teleporting to warps
- Towns must pay a daily upkeep to maintain their warps
The first warp costs 4g per day. Any following warps are increased with a multiplier of 1.5x, rounding up.
E.g. 4g -> 6g -> 9g -> 14g
These are the cost per warp, not the total. The total for, let's say, 3 warps would be 4+6+9= 19g per day
Limitations:
- As addressed above, towns must at least be 128 chunks in size to be able to use warps.
- The higher the town's size is, the more warps it unlocks. The current multiplier is 2x
E.g. 128 -> 256 -> 512 -> 1024
This means to have 3 warps a town would need to be at least 512 chunks in size. There is also an absolute maximum of 5 warps.
Nation Pacts
An upgrade to nation allies.
Nation pacts are a stronger form of alliance that prevent PvP, overclaiming, eneming, or unallying between nations. Compared to the normal ally system, pacts formalize mutual protection at a gold cost and time duration agreed by both sides.
How it works:
- Nation leaders can send pact requests using
/n pact send {nation} {duration}. A pact costs 16g, which is split among both sides. - Leaders who have received a pact request can use
/n pact accept|deny {nation}to respond accordingly - Duration is counted in days, such as '1d', '3d', '1w'. Other available duration keys are 'm' for months, 'y' for years, and 'forever' for, well, forever.
- Pacts can be broken by either side at a cost of 16g. However, the pact will stay active (granting all protection benefits) for 3 days. If the pact was originally going to expire before 3 days then nothing is changed.
- In order to sign a pact, nations must be allied
Benefits:
- Nations cannot revoke their alliance (
/n ally) - Nations cannot enemy one another, thus disallowing member towns from both nations overclaiming one another
- Nations' members may not PvP outside of Arena plots. This is to prevent hunting and/or unwanted PvP encounters

Quests
Introducing a new Quests system.
Quests currently are aimed at new players, with basic goals such as talking in chat or joining a town.
In the future, Quests may be expanded with more goals/tasks to be worthwhile even for long-time players.
Random Teleport (RTP)
More RTP regions have now been added to the server. Currently, only new players may manually random teleport with a 10 minute cooldown.
Usage:
/rtpto randomly teleport in a random region/rtp {region}for random teleport in specified region (e.g. continent)
1.21.8 Update
The server has finally updated to 1.21.8! This release adds all the content added in 1.21.5 (Spring to Life) and 1.21.6 (Chase the Skies):
- The happy ghast, a way to (slowly) fly around the server.
- New cold and warm variants of cows, pigs, and chickens.
- New decorative natural blocks.
Most of the new blocks added are already obtainable normally through wandering traders or recipes, but we have added two of our own to make everything obtainable.
Dry grass
Dry grass will be obtainable by smoking regular short grass in a smoker or on a campfire, the smoking/campfire(-ing?) time is twice the normal amount for other recipes, and once you've got one piece of it, you can use bonemeal to renew it infinitely.
Bush
Bushes will be available through wandering traders, like their firefly counterpart. Like most other blocks, a bush is also infinitely renewable with bonemeal.
Leaf litter, wildflowers, firefly bushes, and cactus flowers are all already available through normal means and don't need anything done to them.


